FilmEU

FilmEU

GBL4Deaf

GBL4Deaf

The research project GBL4deaf – Game-Based Learning for Deaf Students [PTDC/COM-CSS/32022/2017] aims to explore the impact of a videogame as a virtual tool to support mathematics learning for deaf and hard of hearing (DHH) students attended the 2nd and 3rd cycle of Basic Education.


Educação Acessível

Educação Acessível

O educação acessível é o resultado de uma parceria entre a Casa Pia de Lisboa, IP – CED Jacob Rodrigues Pereira- e a Licenciatura em Videojogos da Escola de Comunicação Artes e Tecnologias – Universidade Lusófona.


Youth For Youth

Youth For Youth

Youth for Youth aims to:
– build a methodology and a future in a cross-sectoral approach where learning through play empowers to become creative, engaged, lifelong learners and leaders of change who thrive in a 21st-century world


TEGA

TEGA

EGA project aims to develop and implement innovative game-based teaching practices to capacitate HE professionals in the enhancement of their


José Carlos Neves (Ph.D)

José Carlos Neves (Ph.D)

José Carlos Neves main focus research is Interaction Design, a subject he follows on his artistic work and (see more)


Conceição Costa (Ph.D)

Conceição Costa (Ph.D)

Conceição Costa is a PhD in Communication Sciences – Media Studies from FCSH-Universidade Nova de Lisboa (see more)


Pedro Neves (Ph.D)

Pedro Neves (Ph.D)

Pedro Pinto Neves holds an MA in Digital Game Design and did his PhD thesis (Communication Sciences) on agency in game. (see more)


Filipe Luz (Ph.D)

Filipe Luz (Ph.D)

MSc and PhD in Communication Sciences (New University of Lisbon), Filipe Costa Luz coordinates Videogames Ba studies (see more)


Carla Sousa (Ph.D)

Carla Sousa (Ph.D)

Carla Sousa has a Bachelor’s Degree in Psychology, a Master’s Degree in Clinical and Health Psychology, and a Post-graduate degree in (see more)


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